Habikey
UX Case Study
UI Design


Habikey It is an app that links the watch with the phone. Parents can create goals through the phone app, while the watch can remind and monitor children's formation. This project aims to promote good habits in children and enhance parent-child communication.
Habikey It is an app that links the watch with the phone. Parents can create goals through the phone app, while the watch can remind and monitor children's formation. This project aims to promote good habits in children and enhance parent-child communication.
Problem Statement
Problem Statement
Many young learners struggle to stay engaged with traditional education methods, and parents or educators lack effective tools to track and encourage both academic progress and healthy habits. Existing platforms often fail to balance fun, engagement, and educational value, leading to low adoption and inconsistent outcomes.
Our challenge is to design an engaging, playful platform that combines habit formation, gamification, and progress tracking to foster learning and personal growth for children, while providing actionable insights for parents and educators.
Many young learners struggle to stay engaged with traditional education methods, and parents or educators lack effective tools to track and encourage both academic progress and healthy habits. Existing platforms often fail to balance fun, engagement, and educational value, leading to low adoption and inconsistent outcomes.
Our challenge is to design an engaging, playful platform that combines habit formation, gamification, and progress tracking to foster learning and personal growth for children, while providing actionable insights for parents and educators.
Goal
Goal
To create a platform that helps children build positive, lasting habits through engaging and balanced experiences, while minimizing screen time. Simultaneously, it aims to simplify parents’ role by providing easy-to-use tools for setting tasks, tracking progress, and fostering real-world growth.
To create a platform that helps children build positive, lasting habits through engaging and balanced experiences, while minimizing screen time. Simultaneously, it aims to simplify parents’ role by providing easy-to-use tools for setting tasks, tracking progress, and fostering real-world growth.


Primary Research
Primary Research
As we focus on children's health, we find more and more studies showing health problems such as childhood obesity, consuming too much junk food, and having too much screen time. Behind these phenomena are various social and family factors. Unfortunately, children's formative years are also the time when they are most susceptible to external influences and bad habits. These habits will most likely grow with them and cause more serious health problems.
As we focus on children's health, we find more and more studies showing health problems such as childhood obesity, consuming too much junk food, and having too much screen time. Behind these phenomena are various social and family factors. Unfortunately, children's formative years are also the time when they are most susceptible to external influences and bad habits. These habits will most likely grow with them and cause more serious health problems.
“The rapid rise in childhood obesity is one of the most serious public health challenges of the 21st century…”
“The rapid rise in childhood obesity is one of the most serious public health challenges of the 21st century…”
“Children who spend too much time in front of screens are at a higher risk of developing obesity, poor posture, and eye strain.”
“Children who spend too much time in front of screens are at a higher risk of developing obesity, poor posture, and eye strain.”
“Lack of parental supervision and involvement is linked to poor adult health, decreased self-esteem and academic success, as well as increased risk for mental illness and drug use…”
“Lack of parental supervision and involvement is linked to poor adult health, decreased self-esteem and academic success, as well as increased risk for mental illness and drug use…”




Competitive analysis
Competitive analysis
We investigated several habit formation and tracking apps for children or families that currently exist and compared their strengths and weaknesses. As a result, we can better identify the innovations and strengths of the project.
We investigated several habit formation and tracking apps for children or families that currently exist and compared their strengths and weaknesses. As a result, we can better identify the innovations and strengths of the project.


Target Group
Target Group
6-12 Years Old Children Parents
6-12 Years Old Children Parents
Many studies have shown that 6-12 years old is the critical period for children to use smartwatches, and it is also the age when children are most likely to develop habits.
In the future, the smartwatch market for children in this age group has huge growth potential.
Many studies have shown that 6-12 years old is the critical period for children to use smartwatches, and it is also the age when children are most likely to develop habits.
In the future, the smartwatch market for children in this age group has huge growth potential.
User Research & Insights
User Research & Insights
key insights from our user research, combining data from interviews, surveys, and empathy mapping. We explored the motivations, frustrations, and expectations of both parents and children to better understand their needs. The insights guide our approach to designing a habit-forming platform that minimizes screen exposure, supports parents, and resonates with children.
key insights from our user research, combining data from interviews, surveys, and empathy mapping. We explored the motivations, frustrations, and expectations of both parents and children to better understand their needs. The insights guide our approach to designing a habit-forming platform that minimizes screen exposure, supports parents, and resonates with children.










The Habikey System
The Habikey System
Habikey connects a parent’s app with a child’s smartwatch, forming a seamless loop between goal-setting, reminders, and habit tracking. Parents set and monitor goals through the app, while the smartwatch gently guides children with a friendly interface and playful mascots designed to make routines feel engaging and fun. This dynamic promotes consistent habit formation while also deepening parent-child communication.
Habikey connects a parent’s app with a child’s smartwatch, forming a seamless loop between goal-setting, reminders, and habit tracking. Parents set and monitor goals through the app, while the smartwatch gently guides children with a friendly interface and playful mascots designed to make routines feel engaging and fun. This dynamic promotes consistent habit formation while also deepening parent-child communication.


Personas
Personas



Dr. Huang China
A 37-year-old Shanghai-based surgeon, Dr. Huang, juggles long, unpredictable work hours with a desire to instill good habits in his 7-year-old son. Despite limited time for hands-on parenting, he prioritizes his child’s development.
Goals
Short-Term Goal: Ensure his son Jie sticks to a consistent daily routine (e.g., brushing teeth, doing homework).
Long-Term Goal: Raise a responsible and independent child despite his limited availability.
Pain points
Lack of time to supervise his son’s routines due to a demanding job.
Guilt about not being more present in his child’s daily life.
Frustration when his son procrastinates or resists tasks without reminders.



Dr. Huang China
A 37-year-old Shanghai-based surgeon, Dr. Huang, juggles long, unpredictable work hours with a desire to instill good habits in his 7-year-old son. Despite limited time for hands-on parenting, he prioritizes his child’s development.
Goals
Short-Term Goal: Ensure his son Jie sticks to a consistent daily routine (e.g., brushing teeth, doing homework).
Long-Term Goal: Raise a responsible and independent child despite his limited availability.
Pain points
Lack of time to supervise his son’s routines due to a demanding job.
Guilt about not being more present in his child’s daily life.
Frustration when his son procrastinates or resists tasks without reminders.
User Journey
User Journey
By building a user journey, we can see more clearly the touchpoints, emotions, and points of opportunity for the program. Below, we've created three user journey maps for first-time users, regular users, and Jessica's user profile, respectively.
By building a user journey, we can see more clearly the touchpoints, emotions, and points of opportunity for the program. Below, we've created three user journey maps for first-time users, regular users, and Jessica's user profile, respectively.
Touchpoint
Touchpoint
Emotion
Emotion
Notion
Notion
Opportunity
Opportunity
Information Architecture
Information Architecture
Based on the user journey map, we built the basic functional framework of the app with the corresponding user flow.
Based on the user journey map, we built the basic functional framework of the app with the corresponding user flow.
Entry / Exit
Entry / Exit
Actions
Actions
Main Features
Main Features
Information
Information
Design System
Design System
AA
POPPINS
#F8FAED
#F8FAED
#3696D4
#3696D4
#3696D4
#3696D4
#165FAC
#165FAC
#DA368E
#DA368E


Wireframes




































UI

HABIKE
Onboarding













Dashbaord



App
App


Prototype
Prototype


Watch Design ( For the Little Heroes )
Watch Design ( For the Little Heroes )
The Habikey watch features a simple, kid-friendly interface that helps children build habits through fun, timed reminders. Each child gets to choose their own mascot, who guides them through daily tasks with encouragement, rewards, and animations, making every small win feel exciting.
The Habikey watch features a simple, kid-friendly interface that helps children build habits through fun, timed reminders. Each child gets to choose their own mascot, who guides them through daily tasks with encouragement, rewards, and animations, making every small win feel exciting.
Mascots


